KEIL RTX NUC240 example code

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Prima
Posts: 109
Joined: 20 Mar 2017, 14:22

20 Jun 2017, 15:35

Because the BSP is now the structure of the 3.0, to call the way the words, the platform is very convenient to transplant, first KEIL RTX example moved to NUC240 above,
if you want to change the series of IC, then the code is basically no need to change.

By the way, learn about the functions of KEIL RTX.

Examples of transplanting are as follows


A_ziliu

Prima
Posts: 109
Joined: 20 Mar 2017, 14:22

20 Jun 2017, 15:36

This shows that the Nuvoton single-chip library functions more and more perfect, and pay attention to compatibility.


Stable and happy

Prima
Posts: 109
Joined: 20 Mar 2017, 14:22

20 Jun 2017, 15:36

Use library function development is indeed a lot of convenience. Compatibility is very good.

Mintspring

Prima
Posts: 109
Joined: 20 Mar 2017, 14:22

20 Jun 2017, 17:02

To call the way the words, then the platform is very convenient to transplant, first KEIL RTX example moved to the NUC240 above, so you can

643757107

Prima
Posts: 109
Joined: 20 Mar 2017, 14:22

20 Jun 2017, 17:04

:) Learn, thank you

Czxlly

Reidisse
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Location: Croatia
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02 Feb 2019, 16:21

Another example is my game usually between around 150k of codes. 4043 bytes is equivalent to about 4k. Very impressive indeed.

Reidisse
Posts: 43
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03 Feb 2019, 02:13

well.. you guys seem to like this so much... but whats a Sword Trail Code? xD give me an example

Reidisse
Posts: 43
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07 Feb 2019, 05:04

You put it inside a sword or something, and when you animate the sword, the code makes an awesome slashing trail for you.

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