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GUI_RECT Rect;
Rect.x0 = 32;
Rect.y0 = 96;
Rect.x1 = 32 + 128;
Rect.y1 = 96 + 128;
GUI_SetTextMode(GUI_TM_TRANS);
GUI_SetFont(GUI_FONT_D80);
GUI_DispStringInRectEx(szText, &Rect, GUI_TA_HCENTER | GUI_TA_VCENTER, strlen(szText), GUI_ROTATE_CW);