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KEIL RTX NUC240 example code
Posted: 20 Jun 2017, 15:35
by Prima
Because the BSP is now the structure of the 3.0, to call the way the words, the platform is very convenient to transplant, first KEIL RTX example moved to NUC240 above,
if you want to change the series of IC, then the code is basically no need to change.
By the way, learn about the functions of KEIL RTX.
Examples of transplanting are as follows
A_ziliu
Re: KEIL RTX NUC240 example code
Posted: 20 Jun 2017, 15:36
by Prima
This shows that the Nuvoton single-chip library functions more and more perfect, and pay attention to compatibility.
Stable and happy
Re: KEIL RTX NUC240 example code
Posted: 20 Jun 2017, 15:36
by Prima
Use library function development is indeed a lot of convenience. Compatibility is very good.
Mintspring
Re: KEIL RTX NUC240 example code
Posted: 20 Jun 2017, 17:02
by Prima
To call the way the words, then the platform is very convenient to transplant, first KEIL RTX example moved to the NUC240 above, so you can
643757107
Re: KEIL RTX NUC240 example code
Posted: 20 Jun 2017, 17:04
by Prima
Learn, thank you
Czxlly
KEIL RTX NUC240 example code
Posted: 02 Feb 2019, 16:21
by Reidisse
Another example is my game usually between around 150k of codes. 4043 bytes is equivalent to about 4k. Very impressive indeed.
KEIL RTX NUC240 example code
Posted: 03 Feb 2019, 02:13
by Reidisse
well.. you guys seem to like this so much... but whats a Sword Trail Code? xD give me an example
KEIL RTX NUC240 example code
Posted: 07 Feb 2019, 05:04
by Reidisse
You put it inside a sword or something, and when you animate the sword, the code makes an awesome slashing trail for you.